Genshin Impact Takes 2024 Player’s Voice At The Game Awards
Genshin Impact has won The Game Awards 2024 Player’s Voice category, topping the final round of fan voting announced during the live show. The fully fan-voted award once again went to HoYoverse’s 2020 action RPG, repeating its past success in the same category.
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Player’s Voice is the only Game Awards category decided entirely by public voting on the show’s official site, with no jury input and multiple elimination rounds. This year’s final round saw Genshin Impact edge out other major favorites like Helldivers 2, Baldur’s Gate 3, and Elden Ring: Shadow of the Erdtree, according to The Game Awards’ published results and social posts. It’s another reminder that long-running live service titles can still dominate headline categories when their communities mobilize.
How The Fan Vote Broke In Genshin’s Favor
The Player’s Voice process runs through several rounds: an initial wide field, a trimmed-down shortlist, and a final top five, all decided by 100% fan votes on The Game Awards site over the weeks leading up to the show. Each phase gives players a limited voting window, with the last round typically closing shortly before the ceremony so the winner can be revealed live. That structure rewards games with communities that can organize quickly and vote consistently across every stage.
Despite launching in 2020, Genshin Impact outperformed newer 2024 releases and huge franchises in each round, surviving cuts that knocked out other big names. Social media tracking and community posts throughout voting highlighted organized campaigns, with Genshin players sharing reminders, guides, and links to the ballot to keep turnout high. That kind of coordination is a big part of why Genshin keeps showing up deep in Player’s Voice brackets year after year.
Why This Repeat Win Actually Matters
Player’s Voice is one of the clearest public signals of active engagement at The Game Awards, and Genshin Impact winning again shows its player base is still highly motivated four years after launch. For live service games, that kind of visible support can help justify long-term content pipelines, crossover events, and bigger marketing pushes around award season.
This result also sends a message for future Game Awards cycles: fan-voted categories are increasingly decided by which communities can organize, not just which games are newest. For players, it suggests Genshin Impact is likely to keep getting sustained support and visibility, and that upcoming Player’s Voice races may feel more like head-to-head battles between massive, mobilized fandoms than a simple popularity poll of the year’s releases.

